> This has very little, if any, benefit, since once the data is > written, it will be flushed to disk soon enough unless the machine > crashes, and if the machine crashes, it could just as easily crash > before the fsync(). And besides, it'll probably take more than five > minutes to come back up, this making the replay cache irrelevant :-). Unfortunately(?), some systems can come back up much quicker than that. But maybe we can figure out some way to deal... Tom and I kicked around a few ideas, but didn't get to anything beyond either doing the fsync, skipping the replay cache altogether because the protocol makes it unnecessary, or suffering with the replay vulnerability. I did a little testing tonight, using a program that just adds to the replay cache as quickly as it can for about five minutes, and when I disabled the fsync call, the program ran faster by about a factor of four, and it didn't keep the Linux kjournald process busy the whole time. But even with the fsync call, I was able to add around 1200 replay cache entries per second on average. (Starting with an empty cache, not running long enough to trigger an expunge, etc...not a perfect test by any means.)